


Then both the site and the celebrity get publicity. I found out that streamers and youtubers have actually been caught in the past, being given prior knowledge of a result, so they could make videos of them “winning big”. In the end, I decided to make our own from scratch because I found out the phrase “Provably Fair” is just something being thrown around by these sites with no meaning.įor the most part, the results are fair, but only if none of the contestants have any friends with the administration. Not having done it before, I did what any developer does: I looked on the Internet for examples. Anyway, one of many things I had to do was to create a system to ultimately determine the winner of rounds, in a close to truly random manner, and have the method provable to not be rigged or predetermined. It was a huge undertaking, I don’t recommend it to the feint of heart or to one man teams like I did. Most sites, including the big names, have a provably fair that either allows flat-out rigging or giving out prior knowledge, such as to streamers or friends. tl dr version: Some virtual item gambling sites use provably fair as a cop out and users don’t understand that it doesn’t guarantee a site isn’t rigging or giving out prior knowledge of rolls.
#Darkfall unholy wars tranver skills code
Source code CS:GO – Provably Fair is not Provably Honest July 8, 2016ĭisclaimer: I do not endorse virtual item/crypto gambling and the site I developed is essentially shut down at this point. If you’re an aspiring game dev or just want to pick apart some code, this is for you. I haven't touched Unity in a long time (Unreal 4 is way better!) but here is the complete source to Valhalla Run, the gravity-manipulating 3D platformer that I used to win the SBU game programming competition. Source code Release binaries Gameplay video (not mine) Valhalla Run source code January 10, 2017 It already functioned as a multiplayer deathmatch using Darkfall-ey combat and many of the abilities from the game. The core combat was about 85% done, the real work remaining was in creating the gamemode, the maps, models, animations, textures, and all those extra bits I have little talent for. So an arena, survival game, battle royal or something like that. It was supposed to be a small scale recreation of the Darkfall: Unholy Wars combat. This game is a lot more polished than the Valhalla Run game I made in Unity. Source code available here and if you want to try a prebuilt version just to play, you can grab it here. It’s almost entirely C++, blueprints were only used on things that required it such as model animations, sounds, data, shaders, etc.

The last time I touched it was probably sometime early this year, so here is the source code now that I realistically know I won’t be doing anything else with it. Here’s another unfinished game I was working on in my spare time, this time for the Unreal 4 engine. Unnamed Unreal 4 Game Source December 20, 2017
